Monday, 10 December 2012

Test Lighting

Semester 1 Summary: Slava's Models

It's Chrimbo, so I'm sticking up "round up" posts for all the stuff  i've done this semester. This post is all about the models i've done for this film only: Waddles the 6 headed beast, a rag doll easter egg and wellies. 
Wings for Waddles:
 I looked at existing model reference from Dreamworks' "How to Train Your Dragon"
These are the Calum's designs which i used inside Maya, while modelling
And these are the results:

As for Waddles himself, here's the run-down:
This is Kirsteen's character design which i tried my best to stick closely to while modelling.
 I was influenced by the construction of existing models of dragons, in particular. "How to Train Your Dragon"s designs tread the silly cartoon/ scary monster line so well that i had to think of them when i was modelling Waddles, especially this 2 headed bugger...

 The construction of Waddles was so odd that my mind instantly jumped to- Hippopotamus. Although really he's more of a reverse hippo: if you were to switch a hippo's back legs with it's front you'd have a structure identical to Waddles since his front knees bend back and his back knees bend forward... much like a human trying to walk on all fours.The folds and evident lumbering weight on a hippo also reminded me of the way Waddles was designed, with fatty rings cutting off his legs at the shoulders.

I took note of Chris' comment on my model before it was entirely finished:; that i could emphasise the weight on it's back end more with a bend in the legs, he looked far too spritely, so baring in mind the bend in the back leg that hippo's demonstrate i added it to my model.
 My master model, all the way round with a clean outliner. Colours!
 More topology was added at the major joints on request by Nikki. I try to keep in contact with riggers near the completion of any models i make, to make sure everything is as they want it before i hand it over.

Jess Doll: This is my turnaround for Jess Doll, 
based, of course, on my character design for our 3rd year film "Jurassic Jess" 
Turning our little girl into a doll involved thinking about what she'd be full of: i.e. stuffing, or beans or fluff? I settled on quite a weighty look, inspired by my own concepts from 3rd year, i always drew her bunches and jumper with weight.
I decided to construct her like a beannie baby doll, sitting on her butt, bent over with weight and dangley arms and legs. Laika's Coraline was the inspiration for her button eyes, a slightly sinister twist! I had in mind, a doll that looked hand made and old and used, not new and shiny, so the buttons were an indication of that. the throw back to Coraline emphasised the "hand made" nostalgic feel i think stop mo. has.
This is a side character from Pixar's Toy Story. In the future i plan to sculpt texture into Jess' hair in Zbrush, and this is exactly the texture i'd be going for; thick wooly ropes.  
 This is my master model:

 The kids' wellies I modelled as "clutter props" for the kids' bedroom started life as Jess' wellies, but i then change their shape to match more with realistic, existing, children's clothes. My final model was also textured by me.

Wednesday, 5 December 2012

Girl Rig!

It's 5:50am and I've forgotten how to write, but here's a picture of Ellie's body, all rigged and what not.

Tuesday, 4 December 2012

Bed texture testers

Here's some samples of the patterns for the bed covers for the boy and girl. should update with more texture shots soon. :)


Monday, 3 December 2012

Okay, so...

 After my very late realisation/recollection that the head Dan had been texturing was slightly different to the one I'd been rigging, I've been working on transferring to the rig over. Having some grief with weight painting, but it's nothing I havent dealt with before. 

Expect Sam and Ellie rigs done in the next few days, and some animation by the weekend! :)